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©2008-2009 ~Crashmgn
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Submitted: May 30, 2008
File Size: 1,022 KB
Image Size: 1,022 KB
Resolution: 1500×1500
Comments: 31
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Artist's Comments

modelling sheet of the oppressor
concept by FlyingDebris [link]
modelling by me

some W.I.P. images here [link]

u can watch the turntable here(it's in flash format) [link]

and a winning pose here
[link]
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thumbs up !!!

it's really good job !!

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BERKARYA TIDAK SEMUDAH BICARA
"PASSION, PATIENCE and TRAINING are THE KEY.
thanks a lot

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no need to thank me...just :+devwatch: me
Great work. I'd love to know how you positioned those details so precisely in the normal map. Did you apply them directly from within Zbrush or adjust the details later in Photoshop?
i've used XSI ti bake the normal and occlusion maps from the hi-poly model no PS adjustment in the normal map just a raw file from the XSI

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no need to thank me...just :+devwatch: me
So are you saying you did use ZBrush, or was the high-poly mesh modelled within XSI as well?
i've used z-brush only 4 sculpting and detailing the base mesh, after that hipoly was exported to XSI 4 normal and occlusion baking in fact i didn/t lake the normal maps generated by z-brush maybe zmapper is capable of producing more quality maps but i feel more comfortable doing this stuff in XSI

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no need to thank me...just :+devwatch: me
CHICKEN LEGS!!!
love the duel arm wepons.
can i advise maybe a different plating for the shoulders?

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Currently looking for a life.
well this guy was build based on the concept of flyingdebris so i had to build him exactly like on picture [link]

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no need to thank me...just :+devwatch: me

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