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©2008-2009 ~Crashmgn
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Submitted: July 14, 2008
File Size: 636 KB
Image Size: 636 KB
Resolution: 1500×683
Comments: 24
Favourites & Collections: 14 [who?]

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that's a small preview of my current project Colonel Grant
the concept can be fund here [link] It's still a W.I.P. but the most major work is done only arms and legs are left

some w.i.p. images here [link]
and here [link]
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The term "Holy Shit" comes to mind.

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website - blog - twitter - tumblr - linkedin
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awesome ^ ^
Oh i was meant to ask you on your last 3d model, is the stuff ya make in that program riggable? just curious

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*You have been given a 7 nice work!*
in zbrush?? of course not it got tons of polygons u can just pose it in zbrush but this hi poly models are not suitable 4 animation skinning and all that stuff

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no need to thank me...just :+devwatch: me

FAQ #48 :How to get more pageviews
thanks a lot buddy

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no need to thank me...just :+devwatch: me

FAQ #48 :How to get more pageviews
lol!! thank u

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no need to thank me...just :+devwatch: me

FAQ #48 :How to get more pageviews
What if they used a ref file? Meaning they do the animation with a low poly version and then swap it out with a zbrush version for rendering.

If I remember correctly, displacement maps were used to help with King Kong's close up shots (well, one of the programs was, can't recall when they were first used)

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website - blog - twitter - tumblr - linkedin
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yw! Keep it up!

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website - blog - twitter - tumblr - linkedin
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no it's still not an option 4 the zbrush sculpted models they are to heavy 4 anything even 4 rendering outside zbrush the only thing is to use them 4 maps generation nornal displacement and so on

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no need to thank me...just :+devwatch: me

FAQ #48 :How to get more pageviews

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